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Cloud Chamber

Developer: KnapNok Games

My role: Programmer

Developed in: Unity

Platform: Steam (Windows, MacOS)

Release: 2014

Cloud Chamber was the first project I tackled after joining KnapNok. It was already late in development and the core experience was already largely finished. Our focus was mainly on polishing and getting the title onto Steam.

About the game

Cloud Chamber is a multiplayer experience that blends collaborative investigation with Hollywood‑style storytelling and forum-style communication. It's really less of a game and more of an interactive movie told through a fictional social media. Players team up to explore a mystery in a 3D visualization of a database where various forms media content exists out of order. All audio, photo and video content is recorded with real actors.

My role

Most of my work went into the UI, which made up a large part of the game. Making sure the UI behaved consistently through the various media and views as the players explored the story fragments and engaged in forum-like discussions with other players.
Later I also managed the Steam API integration, including achievements and the build+publish pipelines.

Cloud Chamber screenshot 1 Cloud Chamber screenshot 2 Cloud Chamber screenshot 3 Cloud Chamber screenshot 4 Cloud Chamber screenshot 5